![]() ![]() When I talked about why "violent video games" are so engaging, I theorized that their use of tension across time and space activates players' brains in a fashion rarely accomplished in day-to-day life. The genre of game which most commonly and directly attempts to engage with complex real-world situations are strategy games. Gould focuses on "intelligence" and attempts to quantify it via skull-measuring or IQ tests, but it could also be applied to ideals like "justice" ideology makes an appearance. ![]() ![]() Gould explores the concept of "reification." It's the idea that if humans can define and discuss a concept, then they'll often treat that concept as something real. ![]() But in games that attempt to model real-world history, society, or politics, 1 1 In the seminal book The Mismeasure Of Man, scientist and philosopher Stephen J. All games have rules, of course, but not all of them have clear ideologies-the abstract simulation of how a tennis ball behaves after being struck in Wii Sports doesn't reveal much other than what programming shortcuts were taken. ![]()
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